#include <interfaces/GameStateInterface.h>
Inheritance diagram for fawkes::GameStateInterface::SetStateTeamMessage:
Public Member Functions | |
SetStateTeamMessage (const if_gamestate_team_t ini_state_team) | |
Constructor with initial values. | |
SetStateTeamMessage () | |
Constructor. | |
~SetStateTeamMessage () | |
Destructor. | |
SetStateTeamMessage (const SetStateTeamMessage *m) | |
Copy constructor. | |
if_gamestate_team_t | state_team () const |
Get state_team value. | |
void | set_state_team (const if_gamestate_team_t new_state_team) |
Set state_team value. | |
size_t | maxlenof_state_team () const |
Get maximum length of state_team value. | |
virtual Message * | clone () const |
Clone this message. | |
Classes | |
struct | SetStateTeamMessage_data_t |
Internal data storage, do NOT modify! |
Definition at line 177 of file GameStateInterface.h.
fawkes::GameStateInterface::SetStateTeamMessage::SetStateTeamMessage | ( | const if_gamestate_team_t | ini_state_team | ) |
Constructor with initial values.
ini_state_team | initial value for state_team |
Definition at line 681 of file GameStateInterface.cpp.
References fawkes::Message::add_fieldinfo(), fawkes::Message::data_ptr, fawkes::Message::data_size, fawkes::Message::data_ts, and fawkes::IFT_ENUM.
fawkes::GameStateInterface::SetStateTeamMessage::SetStateTeamMessage | ( | ) |
Constructor.
Definition at line 692 of file GameStateInterface.cpp.
References fawkes::Message::add_fieldinfo(), fawkes::Message::data_ptr, fawkes::Message::data_size, fawkes::Message::data_ts, and fawkes::IFT_ENUM.
fawkes::GameStateInterface::SetStateTeamMessage::~SetStateTeamMessage | ( | ) |
Destructor.
Definition at line 703 of file GameStateInterface.cpp.
References fawkes::Message::data_ptr.
fawkes::GameStateInterface::SetStateTeamMessage::SetStateTeamMessage | ( | const SetStateTeamMessage * | m | ) |
Copy constructor.
m | message to copy from |
Definition at line 711 of file GameStateInterface.cpp.
References fawkes::Message::data_ptr, fawkes::Message::data_size, and fawkes::Message::data_ts.
Message * fawkes::GameStateInterface::SetStateTeamMessage::clone | ( | ) | const [virtual] |
Clone this message.
Produces a message of the same type as this message and copies the data to the new message.
Reimplemented from fawkes::Message.
Definition at line 757 of file GameStateInterface.cpp.
size_t fawkes::GameStateInterface::SetStateTeamMessage::maxlenof_state_team | ( | ) | const |
Get maximum length of state_team value.
Definition at line 736 of file GameStateInterface.cpp.
void fawkes::GameStateInterface::SetStateTeamMessage::set_state_team | ( | const if_gamestate_team_t | new_state_team | ) |
Set state_team value.
Team referred to by game state
new_state_team | new state_team value |
Definition at line 746 of file GameStateInterface.cpp.
GameStateInterface::if_gamestate_team_t fawkes::GameStateInterface::SetStateTeamMessage::state_team | ( | ) | const |
Get state_team value.
Team referred to by game state
Definition at line 726 of file GameStateInterface.cpp.
Referenced by RefBoxCommThread::loop().