|
Public Attributes |
char | header [SPL_HEADER_SIZE] |
| header to identify the structure
|
uint32_t | version |
| version of the data structure
|
uint8_t | players_per_team |
| The number of players on a team.
|
uint8_t | state |
| state of the game (STATE_READY, STATE_PLAYING, etc)
|
uint8_t | first_half |
| 1 = game in first half, 0 otherwise
|
uint8_t | kick_off_team |
| the next team to kick off
|
uint8_t | secondary_state |
| Extra state information - (STATE2_NORMAL, STATE2_PENALTYSHOOT, etc).
|
uint8_t | drop_in_team |
| team that caused last drop in
|
uint16_t | drop_in_time |
| number of seconds passed since the last drop in.
|
uint32_t | secs_remaining |
| estimate of number of seconds remaining in the half
|
spl_teaminfo_t | teams [2] |
| Info about the teams.
|
uint16_t | drop_on_time |
| number of seconds passed since the last drop in.
|