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00005 #include "all.h"
00006
00007
00008
00009 static bool show_debug_borders = false;
00010
00011
00012
00013
00014
00015
00016 static void render_l_output(Con *con) {
00017 Con *child, *dockchild;
00018
00019 int x = con->rect.x;
00020 int y = con->rect.y;
00021 int height = con->rect.height;
00022 DLOG("Available height: %d\n", height);
00023
00024
00025
00026 Con *content = NULL;
00027 TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
00028 if (child->type == CT_CON) {
00029 if (content != NULL) {
00030 DLOG("More than one CT_CON on output container\n");
00031 assert(false);
00032 }
00033 content = child;
00034 } else if (child->type != CT_DOCKAREA) {
00035 DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type);
00036 assert(false);
00037 }
00038 }
00039
00040 assert(content != NULL);
00041
00042
00043
00044
00045 Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
00046 Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
00047 if (fullscreen) {
00048 DLOG("got fs node: %p\n", fullscreen);
00049 fullscreen->rect = con->rect;
00050 x_raise_con(fullscreen);
00051 render_con(fullscreen, true);
00052 return;
00053 }
00054
00055
00056
00057 TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
00058 if (child->type != CT_DOCKAREA)
00059 continue;
00060
00061 child->rect.height = 0;
00062 TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
00063 child->rect.height += dockchild->geometry.height;
00064 DLOG("This dockarea's height: %d\n", child->rect.height);
00065
00066 height -= child->rect.height;
00067 }
00068
00069 DLOG("Remaining: %d\n", height);
00070
00071
00072 TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
00073 if (child->type == CT_CON) {
00074 child->rect.x = x;
00075 child->rect.y = y;
00076 child->rect.width = con->rect.width;
00077 child->rect.height = height;
00078 }
00079
00080 child->rect.x = x;
00081 child->rect.y = y;
00082 child->rect.width = con->rect.width;
00083
00084 child->deco_rect.x = 0;
00085 child->deco_rect.y = 0;
00086 child->deco_rect.width = 0;
00087 child->deco_rect.height = 0;
00088
00089 y += child->rect.height;
00090
00091 DLOG("child at (%d, %d) with (%d x %d)\n",
00092 child->rect.x, child->rect.y, child->rect.width, child->rect.height);
00093 DLOG("x now %d, y now %d\n", x, y);
00094 x_raise_con(child);
00095 render_con(child, false);
00096 }
00097 }
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107 void render_con(Con *con, bool render_fullscreen) {
00108 DLOG("currently rendering node %p / %s / layout %d\n",
00109 con, con->name, con->layout);
00110 int children = con_num_children(con);
00111 DLOG("children: %d, orientation = %d\n", children, con->orientation);
00112
00113
00114
00115 Rect rect = con->rect;
00116
00117
00118
00119 if (show_debug_borders) {
00120 rect.x += 2;
00121 rect.y += 2;
00122 rect.width -= 2 * 2;
00123 rect.height -= 2 * 2;
00124 }
00125
00126 int x = rect.x;
00127 int y = rect.y;
00128
00129 int i = 0;
00130
00131 con->mapped = true;
00132
00133
00134 if (con->window) {
00135
00136
00137 Rect *inset = &(con->window_rect);
00138 *inset = (Rect){0, 0, con->rect.width, con->rect.height};
00139 if (!render_fullscreen)
00140 *inset = rect_add(*inset, con_border_style_rect(con));
00141
00142 DLOG("Starting with inset = (%d, %d) %d x %d\n", inset->x, inset->y, inset->width, inset->height);
00143
00144 DLOG("X11 border: %d\n", con->border_width);
00145 inset->width -= (2 * con->border_width);
00146 inset->height -= (2 * con->border_width);
00147
00148
00149 if (con->proportional_height != 0 &&
00150 con->proportional_width != 0) {
00151 DLOG("proportional height = %d, width = %d\n", con->proportional_height, con->proportional_width);
00152 double new_height = inset->height + 1;
00153 int new_width = inset->width;
00154
00155 while (new_height > inset->height) {
00156 new_height = ((double)con->proportional_height / con->proportional_width) * new_width;
00157
00158 if (new_height > inset->height)
00159 new_width--;
00160 }
00161
00162 inset->y += ceil(inset->height / 2) - floor(new_height / 2);
00163 inset->x += ceil(inset->width / 2) - floor(new_width / 2);
00164
00165 inset->height = new_height;
00166 inset->width = new_width;
00167 DLOG("new_height = %f, new_width = %d\n", new_height, new_width);
00168 }
00169
00170 if (con->height_increment > 1) {
00171 int old_height = inset->height;
00172 inset->height -= (inset->height - con->base_height) % con->height_increment;
00173 DLOG("Lost %d pixel due to client's height_increment (%d px, base_height = %d)\n",
00174 old_height - inset->height, con->height_increment, con->base_height);
00175 }
00176
00177 if (con->width_increment > 1) {
00178 int old_width = inset->width;
00179 inset->width -= (inset->width - con->base_width) % con->width_increment;
00180 DLOG("Lost %d pixel due to client's width_increment (%d px, base_width = %d)\n",
00181 old_width - inset->width, con->width_increment, con->base_width);
00182 }
00183
00184 DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
00185 }
00186
00187
00188 Con *fullscreen = NULL;
00189 if (con->type != CT_OUTPUT) {
00190 fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT));
00191 }
00192 if (fullscreen) {
00193 DLOG("got fs node: %p\n", fullscreen);
00194 fullscreen->rect = rect;
00195 x_raise_con(fullscreen);
00196 render_con(fullscreen, true);
00197 return;
00198 }
00199
00200
00201 int deco_height = config.font.height + 5;
00202
00203
00204 int sizes[children];
00205 if (con->layout == L_DEFAULT && children > 0) {
00206 assert(!TAILQ_EMPTY(&con->nodes_head));
00207 Con *child;
00208 int i = 0, assigned = 0;
00209 int total = con->orientation == HORIZ ? rect.width : rect.height;
00210 TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
00211 double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
00212 assigned += sizes[i++] = percentage * total;
00213 }
00214 assert(assigned == total ||
00215 (assigned > total && assigned - total <= children * 2) ||
00216 (assigned < total && total - assigned <= children * 2));
00217 int signal = assigned < total ? 1 : -1;
00218 while (assigned != total) {
00219 for (i = 0; i < children && assigned != total; ++i) {
00220 sizes[i] += signal;
00221 assigned += signal;
00222 }
00223 }
00224 }
00225
00226 if (con->layout == L_OUTPUT) {
00227 render_l_output(con);
00228 } else if (con->type == CT_ROOT) {
00229 DLOG("Root node, rendering outputs\n");
00230 Con *child;
00231 TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
00232 render_con(child, false);
00233 }
00234 } else {
00235
00236
00237 Con *child;
00238 TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
00239 assert(children > 0);
00240
00241
00242 if (con->layout == L_DEFAULT) {
00243 if (con->orientation == HORIZ) {
00244 child->rect.x = x;
00245 child->rect.y = y;
00246 child->rect.width = sizes[i];
00247 child->rect.height = rect.height;
00248 x += child->rect.width;
00249 } else {
00250 child->rect.x = x;
00251 child->rect.y = y;
00252 child->rect.width = rect.width;
00253 child->rect.height = sizes[i];
00254 y += child->rect.height;
00255 }
00256
00257
00258 if (con_is_leaf(child) && child->border_style == BS_NORMAL) {
00259 DLOG("that child is a leaf node, subtracting deco\n");
00260
00261 child->deco_rect.x = child->rect.x - con->rect.x;
00262 child->deco_rect.y = child->rect.y - con->rect.y;
00263
00264 child->rect.y += deco_height;
00265 child->rect.height -= deco_height;
00266
00267 child->deco_rect.width = child->rect.width;
00268 child->deco_rect.height = deco_height;
00269 }
00270 }
00271
00272
00273 else if (con->layout == L_STACKED) {
00274 DLOG("stacked con\n");
00275 child->rect.x = x;
00276 child->rect.y = y;
00277 child->rect.width = rect.width;
00278 child->rect.height = rect.height;
00279
00280 child->deco_rect.x = x - con->rect.x;
00281 child->deco_rect.y = y - con->rect.y + (i * deco_height);
00282 child->deco_rect.width = child->rect.width;
00283 child->deco_rect.height = deco_height;
00284
00285 if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) {
00286 child->rect.y += (deco_height * children);
00287 child->rect.height -= (deco_height * children);
00288 }
00289 }
00290
00291
00292 else if (con->layout == L_TABBED) {
00293 DLOG("tabbed con\n");
00294 child->rect.x = x;
00295 child->rect.y = y;
00296 child->rect.width = rect.width;
00297 child->rect.height = rect.height;
00298
00299 child->deco_rect.width = child->rect.width / children;
00300 child->deco_rect.height = deco_height;
00301 child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
00302 child->deco_rect.y = y - con->rect.y;
00303
00304 if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) {
00305 child->rect.y += deco_height;
00306 child->rect.height -= deco_height;
00307 }
00308 }
00309
00310
00311 else if (con->layout == L_DOCKAREA) {
00312 DLOG("dockarea con\n");
00313 child->rect.x = x;
00314 child->rect.y = y;
00315 child->rect.width = rect.width;
00316 child->rect.height = child->geometry.height;
00317
00318 child->deco_rect.x = 0;
00319 child->deco_rect.y = 0;
00320 child->deco_rect.width = 0;
00321 child->deco_rect.height = 0;
00322 y += child->rect.height;
00323 }
00324
00325 DLOG("child at (%d, %d) with (%d x %d)\n",
00326 child->rect.x, child->rect.y, child->rect.width, child->rect.height);
00327 DLOG("x now %d, y now %d\n", x, y);
00328 x_raise_con(child);
00329 render_con(child, false);
00330 i++;
00331 }
00332
00333
00334 if (con->layout == L_STACKED || con->layout == L_TABBED) {
00335 DLOG("stacked/tabbed, raising focused reverse\n");
00336 TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
00337 x_raise_con(child);
00338 DLOG("done\n");
00339 if ((child = TAILQ_FIRST(&(con->focus_head)))) {
00340 DLOG("con %p is stacking, raising %p\n", con, child);
00341
00342
00343
00344
00345 render_con(child, false);
00346 }
00347
00348 if (children != 1)
00349
00350
00351
00352
00353 x_raise_con(con);
00354 }
00355 }
00356
00357 Con *child;
00358 TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
00359 DLOG("render floating:\n");
00360 DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height);
00361 x_raise_con(child);
00362 render_con(child, false);
00363 }
00364
00365 DLOG("-- level up\n");
00366 }